Alice in wonderland pc game
The game’s premise is based on the Lewis Carroll novels Alice’s Adventures in Wonderland and Through the Looking-Glass , but presents a gloomy, cruel and violent version of the setting. Mac OS version published by Aspyr Media. Main article: Alice: Madness Returns. Enter up to characters to add a description to your widget:. Spencer Halpin’s Moral Kombat. Sci-Fi Wire. Alice in Wonderland PC, When enabled, off-topic review activity will be filtered out. Archived from the original on April 17, ❿
Brief content visible, double tap to read full content. Add to Cart. Ailce December 7,McGee formally announced the film adaptation, which had been entrusted with Collision Entertainment, a subsidiary of Dimension Films, after ten months of negotiations.
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Nintendo Switch. Only 10 left in stock – order soon. Mac OS X Small Business. Learn more. Alice madness returns PC. Currently unavailable. Although a planned PlayStation 2 port was cancelled, the game was later released digitally for the PlayStation 3 and Xbox , via downloadable content for its sequel.
The game’s premise is based on the Lewis Carroll novels Alice’s Adventures in Wonderland and Through the Looking-Glass , but presents a gloomy, cruel and violent version of the setting. The game centers on the novels’ protagonist Alice , whose family is killed in a house fire years before the story of the game takes place.
After several years of treatment in a psychiatric clinic, the emotionally traumatized Alice makes a mental retreat to Wonderland , which has been disfigured by her injured psyche. The game was met with positive critical reception, with reviewers commending the high artistic and technical quality of the level design, while criticizing the excessive linearity of the gameplay.
A sequel, Alice: Madness Returns , was released on June 14, American McGee’s Alice is a third-person action game in which the player controls the titular character Alice along a linear route. Along with the basic actions of walking and jogging, Alice can jump, cling to ledges, climb and swing on ropes, swim in water, and glide over columns of steam by using her inflated dress as a makeshift parachute. The game can be played at four difficulty levels: “Easy”, Medium”, “Hard” and “Nightmare”.
The game’s levels feature many platforms and other obstacles not based on artificial intelligence, as well as puzzles that require solving for further passage through the game. Throughout the game, Alice can obtain up to ten different weapons, known as “toys”, for use against enemies. Most toys have two modes of use, which differ in the method and strength of the attack. The first toy acquired by Alice is the Vorpal Blade, which, along with the Croquet Mallet, can be used for basic melee attacks.
Toys with longer range include the Ice Wand and an explosive jack-in-the-box. One particular toy, the Jabberwock’s Eye Staff, is essential to the narrative and is assembled from pieces scattered throughout the setting.
The game’s combat system implements automatic target designation: if an enemy character is nearby, the player’s weapon sight is automatically fixed upon that enemy. Outside of combat, the sight plays the role of a jump indicator by taking on the shape of two footprints that appear on the surface of any place that Alice would land if she made a jump. Because the game takes place within Alice’s imagination, the health mechanic is represented as “sanity”, which is displayed as a red bar on the left-hand side of the screen.
The sanity meter decreases when Alice sustains damage from enemy attacks or an environmental hazard. When the sanity meter is depleted, the game prematurely ends , after which it can be continued from where the game was last saved.
A magic mechanic is represented as “willpower”, and it is displayed as a blue bar on the right-hand side of the screen. Willpower is consumed when almost any toy is used, and a toy will not serve its function when Alice’s willpower is too low. Certain amounts of sanity or willpower can be restored by collecting crystals of “meta-essence”, the life force of Wonderland. Crystals of “meta-substance”, representing the power of imagination, restore sanity and willpower simultaneously.
All crystal types can be found scattered across levels and some respawn within certain places. Meta-substance can be obtained after defeating an enemy; the volume of the meta-substance is dependent on the strength of the defeated enemy. Certain uncommon items can be found throughout the game that enhance Alice’s abilities: “Ragebox Elixir” increases the damage dealt by Alice with the Vorpal Blade, the “Darkened Looking Glass” makes Alice invisible to enemies, and “Grasshopper Tea” augments Alice’s speed and jumping height.
These items change Alice’s appearance and their effects are limited to a short period of time, after which Alice returns to her original state. In , Alice Liddell is awoken from a dream of Wonderland by a house fire.
Although she is able to save herself, her parents are killed and she is left with serious burns and psychological damage. DK Multimedia 1 Items 1. Release Year. Region Code. Region Free 11 Items PAL 2 Items 2. Not Specified 34 Items E-Everyone 7 Items 7.
PEGI 3 6 Items 6. G 1 Items 1. PEGI 7 1 Items 1. PG 1 Items 1. Please tell your friends on forums and social networks about this gaming site. To bookmarks Full Game. Gameplay Alice in Wonderland allows players to guide, protect and aid Alice as she journeys through the world of Wonderland while unraveling the game’s many twisted mysteries.
Reception The game was met with mostly positive reception upon release. Show graph. Brought to you by Steam Labs. Filter reviews by the user’s playtime when the review was written:. No minimum to No maximum.
Off-topic Review Activity. When enabled, off-topic review activity will be filtered out. This defaults to your Review Score Setting. Read more about it in the blog post. Excluding Off-topic Review Activity. The game’s. An early version of the game featured the ability to summon the Cheshire Cat to aid the player in battle. Though this feature was removed from the final product, beta screenshots of this version do exist online.
In the final product, the player can press a button to summon the Cheshire Cat at any time, though he merely provides cryptic advice on the current situation and does nothing to aid Alice if she is being attacked.
An Alice port for the then-unreleased PlayStation 2 was also in development but was later cancelled, which caused Rogue Entertainment to shut down, another decision which angered American McGee and resulted him leaving EA in frustration. The game’s box art was altered after release to show Alice holding the Ice Wand instead of the Vorpal Blade and to reduce the skeletal character of the Cheshire Cat’s anatomy.
EA cited complaints from various consumer groups as its reason for altering the original art, though McGee stated the alteration was made due to internal concerns at EA. Alice was EA’s first M-rated game, [17] a rating which McGee fought to obtain, because he did not want an Alice product to be sold at Christmas time, since parents could be confused, thinking that the game was intended to be a gift for children.
However, in a interview, McGee expressed regret for his decision and said that the violence in the game did not warrant an M-rating; he felt that consumers should buy products responsibly after referring to the recommendations of the ESRB. All of the music created for the official American McGee’s Alice soundtrack was written and performed by Chris Vrenna with the help of guitarist Mark Blasquez and singer Jessicka.
The music lends an eerie and horrifying feeling to the world Alice is in. The Pale Realm theme, as well as the track “I’m Not Edible”, features the melody of the chorus of a popular children’s song, ” My Grandfather’s Clock “. In addition, there are many instances of the ticking and chiming of clocks being used as a musical accompaniment. Marilyn Manson was originally involved scoring the music for the game.
It includes a previously unreleased theme as well as a remix of “Flying on the Wings of Steam”. As of September , the game has sold 1. The game was ultimately released on December 5, , [2] receiving praise for its visuals; the graphics were very elaborate for their time. Many levels depict a world of chaos and wonder, some reminiscent of the inside of an asylum or a madhouse, visually linking Wonderland to Alice’s reality. The exterior views of Wonderland show the Queen of Hearts’ tentacles dipping out of buildings and mountain sides, especially in Queensland.
Alice received “favorable” reviews according to the review aggregation website Metacritic. In her article “Wonderland’s become quite strange: From Lewis Carroll’s Alice to American McGee’s Alice “, literary critic Cathlena Martin argues that the game “provides a reinterpreted version of Alice and the whole of wonderland that may have some players questioning which aspects are from Carroll and which are from McGee, thus potentially leading to a rereading of Carroll through the darker lens of McGee’s Alice.
This reinterpretation of Alice shows the versatility and mutability of the story across time and discourse. Blake Fischer reviewed the PC version of the game for Next Generation , rating it four stars out of five, and stated that ” Alice is an incredibly beautiful and well-designed shooter.
If you’re looking for more, you may pass, but otherwise it’s a game you won’t want to miss. A film adaptation of American McGee’s Alice was planned prior to the game’s release. Faye and other Dimension Films representatives were shown gameplay footage of Alice and were impressed by its visuals.
Later, Miramax head Bob Weinstein was shown the game’s trailer, after which he immediately and without waiting for the opinion of the board of directors supported the production of a film adaptation. According to the publisher’s source, American McGee would be involved in the film’s production, potentially as a creative director or co-producer. On December 7, , McGee formally announced the film adaptation, which had been entrusted with Collision Entertainment, a subsidiary of Dimension Films, after ten months of negotiations.
In December , Craven announced that the film would be a computer-animated feature with a tentative release date. Comment: Connecting players with great games since We ship orders daily and Customer service is our top priority!
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