Autodesk autocad 2017 tutorial pdf free download
The Search Bar is used to search for any command. You can type any keyword in the search bar and find a list of commands related to it. This is located at the top left corner of the window and helps you to access commands, quickly. File tabs are located below the ribbon. You can switch between different drawing files by using the file tabs.
Graphics window is the blank space located below the file tabs. You can draw objects and create 3D graphics in the graphics window. The top left corner of the graphics window has In-Canvas Controls. Using these controls, you can set the orientation and display style of the model.
Using the ViewCube, you can set the orientation of the model. For example, you can select the top face of the ViewCube to set the orientation to Top. You can click the corner points to set the view to Isometric.
The command line is located below the graphics window. It is very easy to execute a command using the command line. You can just type the first letter of a command and it lists all the commands starting with that letter. This helps you to activate commands very easily and increases your productivity.
Also, the command line shows the current state of the drawing. It shows various prompts while working with any command. These prompts are series of steps needed to successfully execute a command. For example, when you activate the LINE command, the command line displays a prompt, Specify the first point. You need to click in the graphics window to specify the first point of the line. After specifying the first point, the prompt, Specify next point or [Undo]: appears.
Now, you need to specify the next point of the line. It is recommended that you should always have a look at the command line to know the next step while executing a command. System variables control the behavior of various functions and commands in AutoCAD. Usually, the system variables have two or more values.
You can control a system variable value from the command line. The 0 value retains the text direction when you mirror it. Whereas, the 1 value reverses the text direction when you mirror it. A list of system variables, which are monitored by default appears on the dialog. You can know the function of a system variable by clicking the Help icon located next to it. You can change a system variable value in the Preferred column of the dialog.
The Status column shows a yellow triangle if you have changed the default value of a system variable. The Enable balloon notification option shows a balloon on the status bar, if you changed any system variable value.
You can click the Reset All button to restore the default values of system variables. You can monitor more system variables by clicking the Edit List button. Click OK on both the dialogs after changing the values. It contains many buttons which help you to create a drawing very easily. Some buttons are hidden by default. You can display more buttons on the status bar by clicking the Customization button at the bottom right corner and selecting the options from the menu.
The buttons available on the status bar are briefly discussed in the following section. Open navigation menu. Close suggestions Search Search. User Settings. Skip carousel. Carousel Previous. AutoCAD tutorial for beginners pdf will help you to understand autocad interface ,commands and drawing tools use instructions. While drafters work in a number of specialties, the five most common specialization areas are as follows: mechanical, architectural, civil, electrical, and electronics.
This Pdf includes basic commands introduction e. Draw Toolbars , Modify toolbars. They are like a group of transparent sheets that are combined into a complete drawing. The figure below displays a drawing consisting of object lines and dimension lines. You can assign properties such as name, color, line weight thickness , and linetype to a layer. The properties can vary for each layer. On the Select Color dialog, select the Cyan 4 from the Index color section. Click OK. Color Lineweight Color 9 0.
Click the Load button on the Select Linetype dialog. Create other layers and assign colors, as shown. The images are moved to the References layer. Tutorial 4: Creating Grid Lines Creating grid lines is a good starting point of an architectural design.
Type and press Enter. Select the base point line of the ground floor. Move the pointer toward right and click to create an offset line.
Select the offset line, type PR and press Enter or click the inclined arrow located on the bottom right corner of the Properties panel. On the Properties palette, under the General section, set the Linetype scale to The linetype scale of the selected line is set to Click the Auto-hide icon on the Properties palette to hide it.
Select a point on the base point line of the ground floor plan. Move the pointer toward right and select the inner wall edge, as shown. The measurement shows a distance of Press Esc to deactivate the Measure tool. Type O and press Enter. Type and press Enter to define the offset distance. Select the first grid line, move the pointer toward right and click. Select Exit from the command line. Likewise, create other grid lines by offsetting the first one. You can use the Measure tool to measure the offset distances.
Select all the grid lines from the drawing. Select the endpoint upper endpoint of a grid line, move the pointer upward, and click; the lengths of the grid lines are increased.
Select the second grid line from the right hand side. Click the lower end point grip and move the pointer upward. The length of the line is reduced.
Likewise, drag down the upper end point grip to shorten the grid line, as shown. Type L and press Enter. Select a point on the extreme right grid line, as shown. Move the pointer toward left and click outside the image. Select the horizontal grid line and drag the endpoints to stretch it outside the image. Activate the Properties palette and change the Linetype scale of the horizontal grid line to Create other horizontal gird lines by using the Offset tool. Modify the grid lines by using the line grips.
Now, you will learn to create walls using various tools. Select the Layer option from the command line. Select the Current option from the command line.
Type in the command line and press Enter. Select the top most grid line, as shown. Move the pointer downwards and click to create an offset line in the current layer. Again, select the same grid line, move the pointer upward and click to create another offset line.
Likewise, create other offset lines, as shown. Select the offset lines forming a corner, as shown. Note that you need to click on the portions of the lines forming the inside corner. Likewise, fillet the other corners, as shown.
On the status bar, click the down arrow next to the Object Snap icon and make sure that the Intersection option is selected. Zoom to the left hand side of the drawing and select the intersection point between the grid line of the garage and the wall edge. Select the other intersection points, as shown.
Deactivate the Line command. Again, press Enter to accept as the offset distance. Select the polyline, move the pointer up and click. Again, select the polyline, move the pointer downward, and click. Press Esc to deactivate the Offset tool. Select the polyline coinciding with the grid line and press Delete. Use the Offset tool to create a wall in the garage, as shown. Select the two polylines, as shown. Press Enter to accept the selected entities as trimming boundaries.
Select the portions to be trimmed, as shown. Press Esc to deactivate the Trim command. Select the inner edges of the walls, as shown. Select the portions to trim, as shown. Type TR and press Enter. Select the edges of the horizontal wall, and press Enter. Select the portions of the wall edges, as shown. Press Esc to deactivate the Trim tool.
This command creates two parallel lines when you specify points in the graphics window. Select Justification from the command line. Select the Zero option to create the multi lines on both sides of the origin point.
The Top and Bottom options align the origin point with the top and bottom lines, respectively. Select the Scale option from the command line. Type and press Enter to define the distance between the lines. Select the start and end points of the multi-line, as shown. Press Esc. Select the two multi-lines in the order, as shown.
The open tree is created at the intersection. Likewise, create the other walls and trim the unwanted portions at the intersections, as shown. Select the multi-lines and press Enter. The multi-lines are exploded into individual lines. Define the first corner of the rectangle by selecting an arbitrary point in the empty space. Select Dimensions from the command line. Type 65 and press Enter to define the length of the rectangle.
Type and press Enter to define the width of the rectangle. Move the pointer up and click to create the rectangle. Type REC and press Enter. Select the top right corner of the rectangle to define the first corner of the rectangle. Type 30 and press Enter to define the length of the rectangle. Make sure that the Endpoint option is checked on the Object Snap menu of the status bar.
Select the bottom left corner of the rectangle to define the base point. Move the pointer toward right, type , and press Enter. Specify the start, center, and end points of the arc, as shown. On the Properties palette, under the General section, set the Linetype scale to 5. Create two vertical lines of length, as shown. Now, you need to use the Wipeout tool to hide the wall edges at the door openings.
On the Home tab of the ribbon, expand the Draw panel and click the Wipeout icon. Select the endpoints of the vertical lines in the order, as shown. Select Close from the command line. The wipeout is sent back, and the wall edges and door frame are displayed. You need to make sure that the wipeout thickness is more than the wall thickness. Select the wipeout to highlight its grips at the corners.
Select the top right corner grip of the wipeout and move the pointer vertically upward. Type 10 and press Enter. Likewise, extend the top left corner grip by 10 mm upwards. Likewise, extend the wipeout in the opposite direction. On the Write Block dialog, click the Select objects icon. Specify the first and second corners of the selection window covering all the entities of the door.
Press Enter to accept the selection. Click the Pick point icon and select the top left corner point of the wipeout frame. The base point of the block is defined.
Click the icon next to the File name and path box. Select Convert to block from the Objects section and click OK. The selected objects are converted into blocks. Now, you need to convert the block into a dynamic block. By doing so, you can change the size, shape and orientation of the block, dynamically.
The Block Editor window appears. Specify the start and end points of the linear parameter, as shown. Move the pointer toward left and position the parameter. Select the Wall Thickness parameter. Select the endpoint of the Wall Thickness parameter. Specify the first corner of the stretch frame, as shown. Press and hold the left mouse button and drag the pointer. Click to specify the opposite corner of the stretch frame, as shown.
Select the two vertical lines and press Enter to specify the objects to be stretched. The Stretch action appears at the bottom of the Wall Thickness parameter. Select the vertical line of the door and drag the arrow grip. Notice that the wall thickness changes, dynamically. On the ribbon, click the Close Test Block icon.
Create a Linear parameter between the inside edges of the door frames, and then change its name to Door Width. Select the Door Width parameter, and then select its end point. Create the stretch frame on the right side of the block, as shown. Select the right vertical line, door frame, and wipeout frame as the objects to stretch. Press Enter. Select the Door Width parameter and the arc. Press Enter to create the Scale action. Create the stretch frame on the top portion of the door panel, as shown.
Select the door panel and press Enter. Select the block and drag the arrow pointing toward right. Notice that the door width and door swing are modified. However, the door panel is skewed. Click Close Test Block on the ribbon. Select the extreme right Stretch icon. On the Properties palette, under the Overrides section, change the Angle offset value to Open the Test Block Window and drag the arrow grip pointing toward right.
Notice that the block changes as desired. However, the size of the door can be changed to any non- standard value. If you want the door to have some standard sizes, you need to change the Dist type of the Door Width parameter to List. Select the Door Width parameter. Click in the Dist value list box and select the icon located next to it. Likewise, add other values to the list, as shown.
Click OK to close the dialog. Notice the intervals displayed while dragging the stretch arrow. You can change the door width using the intervals. Click Close Block Editor on the ribbon. Select Rotate from the command line, type 90 and press Enter. Select the intersection point between the grid and the bathroom wall, as shown. Select the base point of the block and move the pointer up. Click the stretch arrow pointing toward right. Click the stretch arrow pointing upwards.
Drag the pointer upward and click at the interval, as shown. Select Frame from the command line. Select the OFF option to turn off the wipeout frame. Select the door to be flipped and press Enter. Select the base point of the door. Move the pointer horizontally toward left and click to define the mirror line. Select Yes from the command line to delete the source objects.
Now, you need to create double doors. The block is exploded and individual objects are selectable. Select the right vertical line and rectangle, and then press Delete.
Select the other objects of the door except the wipeout. Select the start point of the arc, move the pointer, and click to define the mirror line. Select No from the command line to retain the source objects. Place the pointer in the lower portion of the door. The wipeout frame is highlighted. Select the wipeout frame and press Delete.
Type REC in the command line and press Enter. Specify the first and second corners of the rectangle, as shown. Select the rectangle to display the grips on it. Select the midpoint grip of the lower horizontal line and move the pointer downward. Likewise, stretch the rectangle in the upward direction.
Select Polyline from the command line. Select the rectangle, and select Yes to erase the source object. Place the pointer on the lower portion of the door to highlight the wipeout frame. Type BE and press Enter.
Create two Linear parameters, as shown. Apply the Stretch action to the Wall Thickness parameter. Apply the Stretch action to the Door Width parameter, as shown. Apply the Scale action to the Door Width parameter and select the objects, as shown. On the Properties palette, under the Value set section, change the Dist type to List.
Likewise, add , , , and to the list, as shown. Test the block, save it, and close the Block Editor. Select Rotate from the command line. Select the point on the outer edge of the extreme right wall. Click and drag the arrow pointing downward. Click on the bottom most interval. Select the top most grid line, as shown. Move the pointer downwards and click to create an offset line in the current layer.
Again, select the same grid line, move the pointer upward and click to create another offset line. Likewise, create other offset lines, as shown. Select the offset lines forming a corner, as shown. Note that you need to click on the portions of the lines forming the inside corner.
Likewise, fillet the other corners, as shown. On the status bar, click the down arrow next to the Object Snap icon and make sure that the Intersection option is selected. Zoom to the left hand side of the drawing and select the intersection point between the grid line of the garage and the wall edge. Select the other intersection points, as shown. Deactivate the Line command.
Again, press Enter to accept as the offset distance. Select the polyline, move the pointer up and click. Again, select the polyline, move the pointer downward, and click. Press Esc to deactivate the Offset tool. Select the polyline coinciding with the grid line and press Delete. Use the Offset tool to create a wall in the garage, as shown.
Select the two polylines, as shown. Press Enter to accept the selected entities as trimming boundaries. Select the portions to be trimmed, as shown. Press Esc to deactivate the Trim command. Select the inner edges of the walls, as shown. Select the portions to trim, as shown. Type TR and press Enter. Select the edges of the horizontal wall, and press Enter.
Select the portions of the wall edges, as shown. Press Esc to deactivate the Trim tool. This command creates two parallel lines when you specify points in the graphics window. Select Justification from the command line.
Select the Zero option to create the multi lines on both sides of the origin point. The Top and Bottom options align the origin point with the top and bottom lines, respectively. Select the Scale option from the command line. Type and press Enter to define the distance between the lines.
Select the start and end points of the multi-line, as shown. Press Esc. Select the two multi-lines in the order, as shown. The open tree is created at the intersection. Likewise, create the other walls and trim the unwanted portions at the intersections, as shown. Select the multi-lines and press Enter. The multi-lines are exploded into individual lines. Define the first corner of the rectangle by selecting an arbitrary point in the empty space. Select Dimensions from the command line.
Type 65 and press Enter to define the length of the rectangle. Type and press Enter to define the width of the rectangle. Move the pointer up and click to create the rectangle. Type REC and press Enter. Select the top right corner of the rectangle to define the first corner of the rectangle. Type 30 and press Enter to define the length of the rectangle. Make sure that the Endpoint option is checked on the Object Snap menu of the status bar. Select the bottom left corner of the rectangle to define the base point.
Move the pointer toward right, type , and press Enter. Specify the start, center, and end points of the arc, as shown. On the Properties palette, under the General section, set the Linetype scale to 5. Create two vertical lines of length, as shown. Now, you need to use the Wipeout tool to hide the wall edges at the door openings.
On the Home tab of the ribbon, expand the Draw panel and click the Wipeout icon. Select the endpoints of the vertical lines in the order, as shown.
Select Close from the command line. The wipeout is sent back, and the wall edges and door frame are displayed. You need to make sure that the wipeout thickness is more than the wall thickness. Select the wipeout to highlight its grips at the corners. Select the top right corner grip of the wipeout and move the pointer vertically upward.
Type 10 and press Enter. Likewise, extend the top left corner grip by 10 mm upwards. Likewise, extend the wipeout in the opposite direction. On the Write Block dialog, click the Select objects icon. Specify the first and second corners of the selection window covering all the entities of the door. Press Enter to accept the selection. Click the Pick point icon and select the top left corner point of the wipeout frame.
The base point of the block is defined. Click the icon next to the File name and path box. Select Convert to block from the Objects section and click OK. The selected objects are converted into blocks. Now, you need to convert the block into a dynamic block.
By doing so, you can change the size, shape and orientation of the block, dynamically. The Block Editor window appears. Specify the start and end points of the linear parameter, as shown. Move the pointer toward left and position the parameter.
Select the Wall Thickness parameter. Select the endpoint of the Wall Thickness parameter. Specify the first corner of the stretch frame, as shown. Press and hold the left mouse button and drag the pointer. Click to specify the opposite corner of the stretch frame, as shown. Select the two vertical lines and press Enter to specify the objects to be stretched. The Stretch action appears at the bottom of the Wall Thickness parameter.
Select the vertical line of the door and drag the arrow grip. Notice that the wall thickness changes, dynamically. On the ribbon, click the Close Test Block icon. Create a Linear parameter between the inside edges of the door frames, and then change its name to Door Width.
Select the Door Width parameter, and then select its end point. Create the stretch frame on the right side of the block, as shown. Select the right vertical line, door frame, and wipeout frame as the objects to stretch. Press Enter. Select the Door Width parameter and the arc. Press Enter to create the Scale action. Create the stretch frame on the top portion of the door panel, as shown.
Select the door panel and press Enter. Select the block and drag the arrow pointing toward right. Notice that the door width and door swing are modified. However, the door panel is skewed. Click Close Test Block on the ribbon. Select the extreme right Stretch icon. On the Properties palette, under the Overrides section, change the Angle offset value to Open the Test Block Window and drag the arrow grip pointing toward right. Notice that the block changes as desired.
However, the size of the door can be changed to any non- standard value. If you want the door to have some standard sizes, you need to change the Dist type of the Door Width parameter to List. Select the Door Width parameter. Click in the Dist value list box and select the icon located next to it.
Likewise, add other values to the list, as shown. Click OK to close the dialog. Notice the intervals displayed while dragging the stretch arrow. You can change the door width using the intervals. Click Close Block Editor on the ribbon. Select Rotate from the command line, type 90 and press Enter. Select the intersection point between the grid and the bathroom wall, as shown. Select the base point of the block and move the pointer up. Click the stretch arrow pointing toward right.
Click the stretch arrow pointing upwards. Drag the pointer upward and click at the interval, as shown. Select Frame from the command line. Select the OFF option to turn off the wipeout frame. Select the door to be flipped and press Enter. Select the base point of the door. Move the pointer horizontally toward left and click to define the mirror line. Select Yes from the command line to delete the source objects. Now, you need to create double doors.
The block is exploded and individual objects are selectable. Select the right vertical line and rectangle, and then press Delete. Select the other objects of the door except the wipeout. Select the start point of the arc, move the pointer, and click to define the mirror line.
Select No from the command line to retain the source objects. Place the pointer in the lower portion of the door. The wipeout frame is highlighted. Select the wipeout frame and press Delete. Type REC in the command line and press Enter. Specify the first and second corners of the rectangle, as shown. Select the rectangle to display the grips on it. Select the midpoint grip of the lower horizontal line and move the pointer downward.
Likewise, stretch the rectangle in the upward direction. Select Polyline from the command line. Select the rectangle, and select Yes to erase the source object.
Place the pointer on the lower portion of the door to highlight the wipeout frame. Type BE and press Enter. Create two Linear parameters, as shown. Apply the Stretch action to the Wall Thickness parameter. Apply the Stretch action to the Door Width parameter, as shown. Apply the Scale action to the Door Width parameter and select the objects, as shown.
On the Properties palette, under the Value set section, change the Dist type to List. Likewise, add , , , and to the list, as shown. Test the block, save it, and close the Block Editor. Select Rotate from the command line. Select the point on the outer edge of the extreme right wall.
Click and drag the arrow pointing downward. Click on the bottom most interval. Likewise, insert another instance of the block, as shown.
Create two vertical lines and a wipeout, as shown. Use the top left corner point as the base point. Insert the Opening block into the drawing at the locations shown in figure. Use the top left corner as the base point. On the Block Editor tab of the ribbon, click the Coincident tool on the Geometric panel.
Click the left end point of the horizontal line. Click on the middle portion of the vertical connected to the horizontal line. The Coincident constraint is created between the left endpoint of the horizontal line and the midpoint of the vertical line.
Likewise, create the Coincident constraint between the right endpoint of the horizontal line and the midpoint of the vertical line connected to it. On the Block Editor tab of the ribbon, click the Horizontal tool on the Geometric panel. Select the horizontal line located at the center. Create two linear parameters and apply the Stretch actions to them. Insert the window blocks at the locations shown in figure.
Also, change the window lengths. Type O in the command line and press Enter. Zoom into the top left corner of the drawing. Select the edge of the horizontal wall, as shown. Move the pointer up and click to create the offset line. The offset distances are also given. Use the Trim tool remove the unwanted portions of the lines, as shown. On the Home tab of the ribbon, expand the Modify panel and click the Break at Point tool. Select the line shown in figure. Specify the break point, as shown.
The selected line is broken at the selected point. Select the line that was broken in the previous step, and press Enter. On the Array Creation tab of the ribbon, change the Columns and Rows value to 10 and 1, respectively. Change the Between value on the Columns panel to Click Close Array on the Array Creation ribbon tab. Draw a circle and lines, as shown.
Assume the dimensions. On the status bar, click the down arrow next to the Polar Tracking icon and select Type L in the command line and press Enter. Select the endpoint of the line drawn in the last step.
Move the pointer toward bottom left and click to create an inclined line. Press Enter twice. Specify the start point of the new line, as shown. Place the pointer on the endpoint of the inclined line. Move the pointer horizontally toward right at intersection of the trace lines, and then click.
On the Home tab of the ribbon, expand the Annotation panel and click the Text Style icon. On the Text Style dialog, click the New button. Type in the Height box and set the Width Factor to 0.
Click the Set Current button, and then close the dialog. Specify the start and end points of the text, as shown. Tutorial 8: Creating the First Floor Plan Now, you will create the upper floor plan by using the walls of the ground floor plan.
Introduction to Pressure Vessels Vessels, tanks, and pipelines that carry, store, or receive fluids are called pressure vessels. A pressure vessel is defined as a container with a pressure Knuckle Joint A knuckle joint is used to connect two rods which are under the action of tensile loads. However, if the joint is guided, the rods may support a compressive load.
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Type-in CO in the command line and press Enter. Drag a selection window covering all the elements of the sliding door. Select the lower left corner of the sliding door as base point.
Move the pointer and select the endpoint of the offset line, as shown. Press Esc to deactivate the Copy command. Create a rectangle covering all the entities of the sliding door. Activate the Wipeout tool and select Polyline from the command line. Select the rectangle to convert it into a wipeout.
Select Yes from the command line to erase the rectangle. Click the Select Objects icon, create a selection window covering all the entities of the sliding door, and press Enter.
Click the Pick point icon and select the lower end point of the left vertical line. Select the Delete option from the Objects section. Uncheck the Open in block editor option and click OK.
Press the Shift key and right click. Select From from the shortcut menu. Zoom to lower right corner of the first floor plan and select the inner corner point. Move the pointer along the vertical line, type and press Enter. The block is inserted at the specified distance from the inner corner point.
Likewise, add another slider door to the other bedroom, as shown. Use the Polyline tool to create the balcony, as shown. Offset the polyline by 50 mm and 75 mm inside. Select the two offset polylines.
Select Layer from the command line, and then select Current. Zoom to the kitchen area of the ground floor plan. Offset the wall edges, as shown. Now you need to create the sink. Create offset lines, as shown. Select Radius from the command line. Type 50 and press Enter. Select Multiple from the command line.
Select the left vertical line and the horizontal line. A fillet is created at the corner. Likewise, create fillets at the other corners. On the Home tab of the ribbon, expand the Modify panel and click the Edit Polyline tool. Create a selection window covering all the entities of the sink, and press Enter.
Select Yes to convert the lines and arcs into a polyline. Select Join from the command line. Press Enter to accept 0 as the distance between the entities. Press Esc to deactivate the Edit Polyline tool. Type 25 and press Enter to define the offset distance. Select the polyline and click in the area enclosed by it. Select the midpoint of the upper horizontal line. Move the pointer outward, type 75 and press Enter. Draw a vertical line of mm from the center point of the circle.
Select the end point of the vertical line. Move the pointer outward, type 25, and press Enter. Select the left quadrant point of the small circle. Move the pointer upward and select the left quadrant point of the large circle. Likewise, create another line by selecting the right quadrant points of the two circles.
Delete the vertical line and trim the inner portion of the small circle. Type M and press Enter. Create a selection window across circles and inclined line, and press Enter. Select the center point of the large circle to define the base point. Move the pointer vertically upward, type 55, and press Enter. Trim the horizontal lines between the inclined lines.
Type C and press Enter. Place the pointer on the midpoint of the horizontal line. Move the pointer upward. Place the pointer on the midpoint of the vertical line. Click when the trace lines from the two midpoints intersect. Type 30 as radius, and press Enter to create the circle. Press Enter to activate the previous command. Select the center point of the previously created circle. Type 20 and press Enter. Select the lower left corner of the kitchen.
Specify as length and width. Select the midpoint of the left vertical line of the rectangle. Move the pointer up and select the midpoint of the window. Move the rectangle 10 mm toward right. Create two circles of mm and mm diameter, respectively. Mirror the two circles about the midpoint of the rectangle. Create two rectangles as shown. The gap should be mm. Click on the gear icon on the title bar of the DesignCenter palette and select Allow Docking.
Click the Auto hide icon on the title bar of the DesignCenter Palette. Click the DesignCenter bar on the left side of the graphics window to expand the DesignCenter palette. On the DesignCenter palette, click the Home icon. The Sample folder is selected in the Folder List. Double click on the Blocks icon. Click and drag the Toilet-top block from the DesignCenter palette into the graphics window. Likewise, click and drag the Sink — Oval top block into the graphics window. In the graphics window, click on the Toilet-top block.
Select the midpoint of the horizontal edge of the block. Zoom to the toilet area of the ground floor plan and select the point, as shown. Select the center point of the block to define the base point. Type 90 and press Enter. Copy the Sink Oval top block and place it in the toilet, as shown. Likewise, add bathroom fixtures to the first floor plan.
Go to the following link on the internet and download the bathtub block. Open the downloaded drawing file of a Bathtub. Select the circle as the source object. Create a selection window across all the entities of the bathtub. Press Enter to match the properties of the circle with the bathtub. Select the lower left corner point of the bathtub. Switch to the Tutorial 1 drawing by clicking the Tutorial 1 tab above the graphics window.
Select all the entities of the bathtub and rotate them by 90 degrees. Move the bathtub and place it in the left side bathroom in the first floor plan. Zoom to the right side bathroom in the first floor plan. Select the Sink Oval top block, click on the grip, move the block, place it at the corner, as shown.
Likewise, move the Toilet-top block, as shown. Add windows to bathrooms. Draw the shower sink in the right side bathroom. Download the Blocks. It is a collection of some furniture blocks downloaded from www. Open the Blocks. Create a selection window across the objects, as shown. Press Enter to match the properties of the circle with the selected objects. Add furniture and other objects to the drawing. Zoom to the sofa set area. Specify the center point, Move the pointer downward and click to specify the major axis.
Move the pointer toward right and click to specify the minor axis radius. Draw a rectangle over the sofa set, as shown. Use the Trim tool to remove the unwanted portions of the rectangle, as shown.
Click in the area enclosed by the wall edges, as shown. Likewise, click in the other areas of the walls. Note that you need to click in the area only when a preview appears. Add hatch pattern to the walls on the first floor plan. Click Close Hatch Creation button on the ribbon. Click in the lounge area of the ground floor plan to specify the first corner of the multiline text box. Move the pointer and specify the second corner. Type Lounge in the text box. Click and drag the ruler to reduce the width of the text box.
Likewise, add text labels to ground and first floor plans. Click and drag the North Arrow block from the DesignCenter palette into the graphics window. Drag the North Arrow block and place it at the bottom right corner of the ground floor plan. Tutorial Creating Elevations Create the layers as shown next.
Create a copy of the ground floor plan in the empty space, as shown. Zoom to the copy of the ground floor plan. Draw a horizontal datum line above the floor plan. Type PL and press Enter. Select a point on the datum line. Type 0 and press Enter to define the starting width. Type and press Enter to define the end width. Move the pointer vertically upward, type , and press Enter. Select Width from the command line. Type 0 and press Enter twice. Move the pointer horizontally and click.
Create and place the text above the polyline, as shown. Offset the datum up to mm. Copy the floor level annotation and place above the new line. Double click on the copied text and change it to mm Ground Floor. Offset the ground floor line up to downward. This defines the floor thickness. Create other offset lines, as shown. Activate the Line tool and select the top left corner of the ground floor plan. Move the pointer upward and click to create a vertical line.
Likewise, create other vertical lines, as shown. Next, you need to create an overhang for roof. Offset the left vertical lines to left side. Likewise, offset the right vertical line to right side. The offset distance is mm. Type TR and press Enter twice.
Create a rectangular selection window across the left portions of the horizontal lines, as shown. Likewise, trim the right side portions of the horizontal lines. Trim the upper and lower portions of the vertical lines, as shown. Trim the other portions of the horizontal lines, as shown.
Note that you need to trim from outside towards inward. Also, trim the vertical lines. Draw a vertical line from the top right corner of the ground floor plan, as shown. Copy the first floor plan and place it on the vertical line, as shown. Delete the vertical line. On the Home tab of the ribbon, expand the Draw panel and click the Ray tool. Zoom to the copy of the first floor plan. Select the corner point of the balcony, move the pointer downward, and click.
Press Esc to deactivate the tool. Likewise, create reference lines from the windows. Create the elements of the balcony using the Rectangle tool, as shown. Use the Move tool to move the two rectangles inward by 50 mm. Click in the empty space, and select Dimensions from the command line. Type 25 and press Enter. Type 65 and press Enter. Select the rectangle, type M, and press Enter. Select the midpoint of the lower horizontal line of the rectangle. Move the pointer and select the midpoint of the balcony post, as shown.
Likewise, use the Copy tool to copy and place the small rectangle on the other post. Create a horizontal line, as shown.
Offset the horizontal line by 50 mm. Press Enter to select all entities as boundary edges. Click on the left end of the horizontal line, as shown; it is extended up to the next entity. Likewise, extend the horizontal lines on both sides, as shown. Specify the start and end points of the arc, as shown. Move the pointer horizontally toward right and click. Create a rectangle by specifying the corner points, as shown. Select the rectangle to display grips on it.
Click on the midpoint grip of the lower horizontal line of rectangle, move the pointer upward, type 75, and press Enter. Likewise, move the vertical lines of the rectangle inward by 10 mm. Now, you need to create the sleeve for the glass. Select the top right corner of the left post, as shown.
Type 40 and press Enter. Type 75 and press Enter. Move the pointer downward and click. Select the new rectangle, type M and press Enter. Select the top left corner of the rectangle to define the base point. Move the pointer downward, type , and press Enter. Activate the Start, End, Direction tool. Select the top right and bottom right corners of the new rectangle. Trim the unwanted portions, as shown. Select the entities of the sleeve, type MI and press Enter.
Select the midpoint of the glass rectangle, move the pointer downward, and click. Select No from the command line. On the Array Creation tab of the ribbon, set the Columns and Rows values to 1 and 2, respectively.
Type in the Between box on the Rows panel. Click Close Array on the ribbon. Trim the unwanted portions of the sleeves, as shown. On the Status bar, click the Polar Tracking icon. Click the down arrow next to the Polar Tracking icon and select Activate the Line command and create an inclined line, as shown. Offset the inclined line on both sides.
Select one of the offset lines, type SC, and press Enter. Select midpoint of the offset line, type 0. The line is scaled to half of its size. Likewise, scale the other offset line. Expand the Architectural — Metric. Drag the Aluminum Window Elevation Metric block and place it in the graphics window.
Select the window block to display the dynamic block grips. Change the window width and height by using the arrow grips. Copy and place the window block on the elevation view at the locations, as shown. Select the window blocks and click the Move tool on the Modify panel of the Home ribbon tab.
Select the lower left corner point of anyone of the selected window blocks. Move the pointer upwards, type and press Enter. Create two x rectangles on the elevation, as shown. Move the rectangles upward in the vertical direction up to the distance of mm. Offset the rectangles by 50 mm inside.
Select the reference lines and press Delete. Select the horizontal line below the ground floor and lengthen it by using the grips. Create reference lines originating from the door and windows on the ground floor, as shown.
Create a x rectangle on the elevation view, as shown. Move the rectangle vertically up to mm. Offset the rectangle inward by 50 mm. Explode the inner rectangle. Offset the inner vertical lines up to mm inside. Again, offset the offset lines up to 50 mm inside. Create a selection window across all the entities of the window, and click the Copy tool on the Modify panel of the Home ribbon tab. Select the lower left corner of the window to define the base point.
Move the pointer toward right and select a point on the reference line, as shown. Select the intersection point between the reference line and ground floor line, as shown. The distance between the selected points defines the length of the rectangle.
Offset the rectangle up to 65 mm inside. Select the two rectangles and click the Explode tool on the Modify panel of the Home ribbon tab. Select the lower horizontal line of the inner rectangle and press Delete.
Type EX and press Enter twice. Click on the lower end portions of the inner vertical lines. The selected lines are extended up to the intersecting horizontal line. Create a vertical line by selecting the midpoints of the horizontal lines of the door, as shown.
Select the upper end point of the new vertical line. Select the midpoint of the left vertical line of the door. Likewise, create other lines by selecting the points, as shown. The inclined lines indicate the hinge direction. Select the inclined lines, type PR and press Enter. Likewise, create the utility room door, as shown. This Pdf includes basic commands introduction e. Draw Toolbars , Modify toolbars.
With this suite of tools, you will be able to produce high quality designs in less time, via the significant improvements in precision and flexibility while working in both 2D sketches and 3D modeling. Currently, he is working in the sheet metal industry as a designer. Additionally, he has interested in Product Design, Animation, and Project design. AutoCAD tutorial for beginners pdf will help you to understand autocad interface ,commands and drawing tools use instructions.
While drafters work in a number of specialties, the five most common specialization areas are as follows: mechanical, architectural, civil, electrical, and electronics.
This Pdf includes basic commands introduction e. Draw Toolbars , Modify toolbars. With this suite of tools, you will be able to produce high quality designs in less time, via the significant improvements in precision and flexibility while working in both 2D sketches and 3D modeling. You create an assembly using the Bottom-up approach.
Chapter 4 teaches you to create drawings of the models created in the earlier chapters. You will also learn to place exploded views, and part list of an assembly. Chapter 5: In this chapter, you will learn additional modeling tools to create complex models. Chapter 6 introduces you to Sheet Metal modeling. You will create a sheet metal part using the tools available in the Sheet Metal environment.
Chapter 7 teaches you create Top-down assemblies. It also introduces you create mechanisms by applying joints between the parts. It has completed 34 years by the If you are a new user of this software, then the time you spend on learning this software will be a wise investment.
If you have used previous versions of AutoCAD, you will be able to learn the new enhancements. I welcome you to learn AutoCAD using this book through step-by-step examples to learn various commands and techniques. Windows display adapter capable of x with True Color capabilities. On the Initial Screen, click Start Drawing to open a new drawing file. The drawing file consists of a graphics window, ribbon, menu bar, toolbars, command line, and other screen components, depending on the workspace that you have selected.
You can change the color scheme by using the Options dialog. Click the right mouse button and select Options from the shortcut menu. On the Options dialog, click the Display tab and select an option from the Color Scheme drop-down. You can create 2D drawings in this workspace.
You can also activate other workspaces by using the Workspace drop-down on the top-left corner or the Workspace Switching menu on the lower-right corner of the window. This workspace has all the tools to create a 2D drawing. It has a ribbon located at the top of the screen. The ribbon is arranged in a hierarchy of tabs, panels, and tools. Panels such as Draw , Modify , and Layers consist of tools which are grouped based on their usage.
Panels in turn are grouped into various tabs. For example, the panels such as Draw , Modify , and Layers are located in the Home tab. These workspaces are used to create 3D models. You will learn more about these workspaces in Chapter The other components of the user Interface are discussed next. The Application Menu appears when you click on the icon located at the top left corner of the window.
The Application Menu consists of a list of self-explanatory menus. You can see a list of recently opened documents or a list of currently opened documents by clicking the Recent Documents and Open Documents buttons, respectively. The Search Bar is used to search for any command. You can type any keyword in the search bar and find a list of commands related to it.
This is located at the top left corner of the window and helps you to access commands, quickly. File tabs are located below the ribbon.
You can switch between different drawing files by using the file tabs. Graphics window is the blank space located below the file tabs. You can draw objects and create 3D graphics in the graphics window.
The top left corner of the graphics window has In-Canvas Controls. Using these controls, you can set the orientation and display style of the model. Using the ViewCube, you can set the orientation of the model. For example, you can select the top face of the ViewCube to set the orientation to Top. You can click the corner points to set the view to Isometric.
The command line is located below the graphics window. It is very easy to execute a command using the command line. You can just type the first letter of a command and it lists all the commands starting with that letter.
This helps you to activate commands very easily and increases your productivity. Also, the command line shows the current state of the drawing. It shows various prompts while working with any command. These prompts are series of steps needed to successfully execute a command. For example, when you activate the LINE command, the command line displays a prompt, Specify the first point.
You need to click in the graphics window to specify the first point of the line. After specifying the first point, the prompt, Specify next point or [Undo]: appears. Now, you need to specify the next point of the line. It is recommended that you should always have a look at the command line to know the next step while executing a command. System variables control the behavior of various functions and commands in AutoCAD. Usually, the system variables have two or more values.
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Click the Fit tab, and select Either text or arrows best fit option from the Fit Options section. Click Close. Select the points on the vertical grid lines, as shown below. Move the pointer and click to locate the dimension. You will notice that a dimension is attached to the pointer. Move the pointer and click on the next grid line. Likewise, move the pointer and click on the next grid line.
Activate the Dimension command create the overall horizontal dimension. Likewise, add vertical dimensions to the grid lines. Complete adding dimensions to the drawing, as shown below. Create a circle of diameter. Type-in in the Text height box and click OK. Select the center point of the circle. The attribute text will be place at it center. Type-in Grid bubble in the Name box and click the Select objects button.
Draw a crossing window to select the circle and attribute. Click the Pick point option under the Base point section. Select the lower quadrant point of the circle to define the base point of the block. Uncheck the Open in block editor option.
Select Delete from the Objects section and click OK. Select the top endpoint of the first vertical grid line; the Edit Attributes dialog pops up. Likewise, add other grid bubbles to the vertical grid lines. Create another block with name Vertical Grid bubble.
Insert the vertical grid bubbles, as shown below. Enter numbers in the grid bubbles. Likewise, add grid bubbles to the first floor plan. You will notice that a white paper is displayed with viewport created, automatically. The components of a layout are shown in figure below. Set the Plot Style table to acad.
Set the Plot scale to Creating the Title Block on the Layout You can draw objects on layouts to create a title block, borders and viewports. However, it is not recommended to draw the actual drawing on layouts. You can also create dimensions on layouts. Click the ISO A1 layout tab.
Create the Title Block layer and make it current. Select the viewport on the layout and press Delete. Create the border and title block, as shown. Insert text inside the title block, as shown. Use the Create Block tool and convert it into a block. Use the Insert tool and insert the block on the layout.
Creating Viewports in the Paper space The viewports that exist in the paper space are called floating viewports. This is because you can position them anywhere in the layout, and modify their shape size with respect to the layout.
Open the ISO A1 layout, if not already open. Create the rectangular viewport by picking the first and second corner points, as shown in figure. Click the Model tab at the bottom left corner of the window. Create two named views of ground and first floor plans.
Also, create another named view of the South Elevation. Click the ISO A1 tab. In addition, the viewport frame will become thicker when you are in model space. Click the Viewport Scale button and select from the menu; the drawing is zoomed out. After locking the viewport, you cannot change the scale or position of the drawing.
To hide viewport frames while plotting a drawing, follow the steps given below. Deactivate the plotter symbol under the Plot column of the Hide Viewports layer; the object on this layer will not be plotted. Close the Layer Properties Manager. Click the Home tab on the ribbon and expand the Layers panel. Click the Change to Current Layer button on the Layers panel.
To check this, click the Preview button on the Plot panel of the Output ribbon tab; the plot preview will be displayed as shown below. Close the preview window. Creating layouts for the other views Right click on the Layout2 and select Delete.
Select move to end from the Move or Copy dialog. Check the Create a copy option and click OK. Likewise, create five more copies of the ISO A1 layout. Rename the layouts, as shown. Select the First Floor Plan layout tab. Double click in the viewport, and then click the Lock icon on the status bar; the viewport is unlocked.
Click the Viewport Scale button and select from the menu. Changing the Layer Properties in Viewports The layer properties in viewports are not related to the layer properties in model space. You can change the layer properties in viewports without any effect in the model space. Select the Front Elevation layout tab. In the Layer Properties Manager, click the icon in the VP Freeze column of the Reference Lines layer; the reference lines will disappear in the viewport, as shown below.
Double-click outside the viewport to switch to paper space. Click the Model tab below the graphics window. Save the drawing file. Double click on the acad icon. Select the Color 1 from the Plot Styles list. In the Properties section, set the Lineweight to 0. Likewise, change the lineweights of the other colors, as shown.
Color Lineweight Color 1 0. Set Color to Black in the Properties section. Click the Ground Floor Plan layout tab at the bottom on the window. Notice that the linetype scale of the dashed lines is changed. Click Close Preview Window on the top right corner. Type 0 and press Enter. On the Plot dialog, select Layout from the Plot area section. Set the Scale and Drawing orientation to and Landscape, respectively. Click OK to print the drawing. Likewise, print other layouts.
Save and close the drawing. Start a new drawing file using the acadiso template. On the Insert dialog, click the Browse button. Go to the location of the 2D-Drawings. Type A and press Enter. The entire drawing is visible in the graphics window. The block reference is exploded and the individual entities of the drawing are selectable. After inserting the 2D drawings into the graphics window, you need to remove the entities of the drawing that are not used to create the 3D model.
For example, the texts and annotations are not used to create the 3D model. You can delete the unwanted entities by deleting the entire layer associated with it. However, AutoCAD will not allow you to delete a layer, which has objects on it. There is a special tool to delete all the objects on a layer, and then purge the layer. On the Home tab of the ribbon, expand the Layer panel and select the Delete tool.
Select the text and the stair callout, and then press Enter. Select Yes from the command line. Select Frames from the command line. Select OFF to turn off the wipeout frames of the drawing. Select the car block, kitchen fixtures, and bathroom fixtures.
Activate the new layer. On the status bar, activate the Object Snap icon and click the down-arrow next to it. Make sure that the Endpoint option is checked. Create a closed polyline by selecting the corner points of the ground floor plan, as shown. Activate the Rectangle tool and create rectangles by selecting the corners, as shown. Activate the Polyline tool and create the other loops, as shown. Create a selection window covering all the entities of the South elevation.
Press Enter to group the selected entities. Likewise, create groups of the other elevations. Now, you need to change the orientation of the drawing using the ViewCube located at the top right corner of the graphics window. On the ViewCube, click the lower right corner. The orientation of the drawing changes along with the ViewCube. Now, you need to rotate the elevation views by 90 degrees using the Rotate Gizmo. Select the South Elevation group from the drawing.
The Rotate Gizmo appears on the select group. Select the endpoint of the ground level line, as shown; the base point of the rotation is defined. Click on the red ring of the Rotate Gizmo to define the rotation axis. Move the pointer toward right and click to define the start point rotation angle. Move the pointer upward and click to rotate the elevation view by 90 degrees. Click the Front face of the ViewCube. The elevation view becomes parallel to the screen.
Notice that the ground level coincides with the X-axis of the UCS. Click the top right corner of the ViewCube to switch back to previous orientation. Rotate the other elevations about the ground level lines. In the top left corner of the graphics window, click Wireframe and select Shades of Grey from the Menu.
Zoom to the ground floor plan and click in area enclosed by the polyline. Zoom-out of the floor plane and select a point on the first floor level on the South elevation. The 3D walls are created up to the first floor level.
Deactivate the Dynamic UCS icon on the status bar. Click the down-arrow next to the Object Snap icon and make sure that the Apparent Intersection option is checked. Specify the first and second corners of the box, as shown. Zoom to the South elevation and select the corner point of the double-door, as shown. The box is created. Now, you will use the 3D Align tool to copy the box and place it on the other double-door location.
Select the box from the graphics window, and press Enter. Select Copy from the command line. Select the base, second, and third points on the box, as shown.
Zoom to the other double-door location on the floor plan. Select the first, second, and third destination points, as shown. Specify the first and second corners of the Zoom window, as shown. Type BOX and press Enter. Select the first and second corners of the box. Zoom to the South elevation and select the top right corner of the single door, as shown. Zoom to the utility room by using the Zoom Window tool.
Activate the Box tool and specify the first and second corners of the box. Move the pointer upward and select the top right corner of the box created in the last step. Likewise, create other boxes at the other single door locations, as shown.
Create two boxes at the kitchen openings. Zoom to the garage area and create a box on the garage opening. Use the garage opening on the Rear elevation to define the box height. Select the 3D walls and press Enter.
Select all the boxes created at the doors and opening locations. Press Enter to subtract the boxes from the walls. In the top left corner of the graphics window, click Wireframe from the In-canvas tools, and select Shades of Gray from the menu. Zoom to the right side window on the South elevation.
Select the outer rectangle of the window. Move the pointer toward the walls and select the corner point, as shown. Zoom to the left side window of the South elevation and select the outer rectangle. Move the pointer towards the walls and select the corner point, as shown. Zoom to the left side window of the North elevation and select the outer rectangle, as shown. Zoom to the middle window of the North elevation and select the outer rectangle, as shown.
Zoom to the extreme right window of North elevation, and select the top left corner of the window. Move the pointer downward and select the lower left corner of the window. The UCS is positioned, as shown. Create a box by specifying the first, second, and third corner, as shown.
The UCS is brought to its default position and orientation. Select all the boxes created using the Presspull and Box tools. Press Enter to create the window openings. Zoom to the kitchen area. Activate the Box tool and specify the first and second corners, as shown. Select 2Point from the command line. Select two points to define the height of the box, as shown. Select the box created in the last step. Select the origin of the Move Gizmo, move the pointer, and select the lower left corner of the box.
Select the Z-axis blue vertical arrow of the Move Gizmo, move the pointer upward, type , and press Enter. Type SU and press Enter. Select the box created in the last step, and press Enter. The window opening is created. The layer color should be Yellow. Make the 3D-Floor as current. The view orientation is changed to Top.
Place the pointer on the top face of the 3D walls. Move the pointer and select the lower left corner point, as shown. Likewise, select the other corner points, as shown.
Select the polyline and click inside to specify the offset side. Select the offset line and press Enter. The view orientation is changed to SE Isometric. Change the View Style to Shades of Gray. Select the extruded solid and notice the Move Gizmo attached to it. Click on the Z-axis blue arrow of the Move Gizmo, and then select Copy from the command line. Move the pointer upward and click to create a copy of the extruded solid.
Select eXit from the command line. Press Esc to deselect the extruded solid. Select the extruded solid and press Enter. Select the base point and destination point, as shown. For this round we want to see more than just a face. Submit your entri. In this last of our six-part series of articles on 3D printing we look at a second CAD design application: Fusion Free optional gratuity From Click on Tyler, textbuddy. Text editors provide tools for doing this, but not necessarily all the ones you need.
Also, independent programs have a habit of deteriorating when boug. Ever wished you could use a website app as a self-contained application? If so, Flotato is what you need. AliveColors does a decent job of positioning itself between entry-level tools that need very little skill, and pro-level suites with comprehensive capabilities but steep learning curves. It has a good set of tools, which should be familiar enough to. Hear us out as we use this box in an article about free apps to tell you not to use them: Sometimes it pays to pay.
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When you cho. This book may not be duplicated in any way without the express written consent of the publisher, except in the form of brief excerpts or quotations for the purpose of review. The information contained herein is for the personal use of the reader and may not be incorporated in any commercial programs, other books, database, or any kind of software without written consent of the publisher.
Making copies of this book or any portion for purpose other than your own is a violation of copyright laws. The author and publisher make no representations or warranties with respect to the accuracy or completeness of the contents of this work and specifically disclaim all warranties, including without limitation warranties of fitness for a particular purpose.
The advice and strategies contained herein may not be suitable for every situation. Neither the publisher nor the author shall be liable for damages arising here from. All brand names and product names used in this book are trademarks, registered trademarks, or trade names of their respective holders. The author and publisher are not associated with any product or vendor mentioned in this book. It is the most widely used CAD software. The commands and concepts introduced by AutoCAD are utilized by other systems.
Autodesk Inventor as a topic of learning is vast, and having a wide scope. It is package of many modules delivering a great value to enterprises. It offers a set of tools, which are easy-to-use to design, document and simulate 3D models.
Using this software, you can speed up the design process and reduce the product development costs. It is aimed for those with no previous experience CAD. Each chapter has components explained with the help of real world models.
This book is written for students and engineers who are interested to learn AutoCAD and Autodesk Inventor for designing mechanical components and assemblies, and then create drawings. The user interface and terminology are discussed in this chapter.
You will create simple drawings using the drawing tools. Chapter 3 , Drawing Aids , explores the drawing settings that will assist you in creating drawings. Chapter 4 , Editing Tools , covers the tools required to modify drawing objects or create new objects using the existing ones. Chapter 5 , Multi View Drawings , teaches you to create multi view drawings standard projection techniques. Chapter 6 , Dimensions and Annotations , teaches you to apply dimensions and annotations to a drawing.
Chapter 7 , Parametric Tools , teaches you to create parametric drawings. Parametric drawings are created by using the logical operations and parameters that control the shape and size of a drawing.
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Learn how your comment data is processed. Additionally, he has interested in Product Design, Animation, and Project design. He also likes to write articles related to the mechanical engineering field and tries to motivate other mechanical engineering students by his innovative project ideas, design, models and videos.
Your email address will not be published. Save my name and email in this browser for the next time I comment. Scaling the Hand Sketches Now, you need to scale the images as per the actual dimensions of the drawing. Create a rectangular window on the left portion of the ground floor image. The Orthomode will allow you to draw vertical or horizontal lines only. Specify the start point of the line on the bottom left corner of the sketch, as shown.
Move the pointer up, type , and press Enter. The Scale tool is used to increase or decrease the size of an object. Select the boundary of the ground floor image and press Enter. Select the lower end point of the line to define the base point. Select Reference from the Command line. Now, you need to specify the reference length by selecting two points Select the lower end point of the vertical line to define the start point of the reference length. Move the pointer up and select the second point, as shown.
The reference length is defined. All the objects in the graphics window will be visible. Move the pointer up and select the top end point of the vertical line. The ground floor image is scaled up to the reference length. Notice that the first floor image is overlapping with the ground floor image. You need to move it outside using the Move tool. Select the first floor image. Select the bottom left corner of the image to define the base point.
Move the pointer horizontally toward right, and click outside the ground floor image. Likewise, move the ground floor image such that it is positioned in the first quadrant of the user coordinate system.
Zoom into the first floor image. Type L and press Enter to activate the Line command. Select the lower left corner of the hand sketch, as shown. Move the pointer upward, type , and press Enter. Scale the left wall of the first floor hand sketch using the newly created line. On the Home tab of the ribbon, expand the Draw panel and click the Construction Line icon. Select Hor from the command line. Place the horizontal construction on the extreme top horizontal edge of the ground floor image.
Press Esc to deactivate the Construction Line command. Type M and press Enter to activate the Move command. Select the first floor image file and press Enter. Zoom in to the first floor image and select a point on the extreme top edge of the plan.
Move the pointer upward and select the construction line. The image is aligned with the ground floor image. Delete the construction line.
Now, you need to create a base point to be used as a reference. Activate the Line command and select the corner of the wall, as shown. Move the pointer downwards and click outside the image. Select the lower endpoint of the newly created line to define the center of the circle. Move the pointer outwards and click at an arbitrary point. A circle is created. On the status bar, click the down arrow next to the Object Snap icon, and make sure that the Quadrant option is selected.
Activate the Line command and select the left quadrant point of the circle. Move the pointer toward right and select the right quadrant point of the circle. Select the vertical line and place the pointer on the grip. Select the Lengthen option from the menu.
Move the pointer downward and select the lower quadrant point of the circle. The circle and the vertical line is referred as the base point. Select the vertical line on the first floor image and press Delete. Select all the entities of the base point. Select the center point of the circle to define the base point. Move the pointer toward right. Roll the mouse wheel forward to zoom into the first floor image.
Select the extreme left wall edge to place a copy of the base reference. Press Esc to deactivate the command. On the Save Drawing As dialog, use the Save in drop-down to define the location of the drawing.
Type Tutorial 1 in the File name box, and click Save. Tutorial 3: Creating Layers Layers are very important for grouping objects in a drawing.
They are like a group of transparent sheets that are combined into a complete drawing. The figure below displays a drawing consisting of object lines and dimension lines. You can assign properties such as name, color, line weight thickness , and linetype to a layer. The properties can vary for each layer. On the Select Color dialog, select the Cyan 4 from the Index color section. Click OK. The color assigned to a layer will determine the lineweight line thickness of the object when you print the drawing.
This condition is valid only when you use color-dependent plot style. However, you can define your own lineweight if you use a Named plot style. You can set lineweights for each color. The lineweights for different colors in this example are given below. Color Lineweight Color 9 0. Click the Load button on the Select Linetype dialog. Create other layers and assign colors, as shown.
The images are moved to the References layer. Tutorial 4: Creating Grid Lines Creating grid lines is a good starting point of an architectural design. Type and press Enter. Select the base point line of the ground floor.
Move the pointer toward right and click to create an offset line. Select the offset line, type PR and press Enter or click the inclined arrow located on the bottom right corner of the Properties panel. On the Properties palette, under the General section, set the Linetype scale to The linetype scale of the selected line is set to Click the Auto-hide icon on the Properties palette to hide it.
Select a point on the base point line of the ground floor plan. Move the pointer toward right and select the inner wall edge, as shown.
The measurement shows a distance of Press Esc to deactivate the Measure tool. Type O and press Enter. Type and press Enter to define the offset distance. Select the first grid line, move the pointer toward right and click. Select Exit from the command line. Likewise, create other grid lines by offsetting the first one. You can use the Measure tool to measure the offset distances.
Select all the grid lines from the drawing. Select the endpoint upper endpoint of a grid line, move the pointer upward, and click; the lengths of the grid lines are increased. Select the second grid line from the right hand side. Click the lower end point grip and move the pointer upward. The length of the line is reduced. Likewise, drag down the upper end point grip to shorten the grid line, as shown. Type L and press Enter. Select a point on the extreme right grid line, as shown.
Move the pointer toward left and click outside the image. Select the horizontal grid line and drag the endpoints to stretch it outside the image.
Activate the Properties palette and change the Linetype scale of the horizontal grid line to Create other horizontal gird lines by using the Offset tool. Modify the grid lines by using the line grips. Now, you will learn to create walls using various tools. Select the Layer option from the command line. Select the Current option from the command line. Type in the command line and press Enter. Select the top most grid line, as shown. Move the pointer downwards and click to create an offset line in the current layer.
Again, select the same grid line, move the pointer upward and click to create another offset line. Likewise, create other offset lines, as shown. Select the offset lines forming a corner, as shown. Note that you need to click on the portions of the lines forming the inside corner. Likewise, fillet the other corners, as shown.
On the status bar, click the down arrow next to the Object Snap icon and make sure that the Intersection option is selected.
Zoom to the left hand side of the drawing and select the intersection point between the grid line of the garage and the wall edge. Select the other intersection points, as shown.
Deactivate the Line command. Again, press Enter to accept as the offset distance. Select the polyline, move the pointer up and click. Again, select the polyline, move the pointer downward, and click. Press Esc to deactivate the Offset tool. Select the polyline coinciding with the grid line and press Delete. Use the Offset tool to create a wall in the garage, as shown.
Select the two polylines, as shown. Press Enter to accept the selected entities as trimming boundaries. Select the portions to be trimmed, as shown. Press Esc to deactivate the Trim command. Select the inner edges of the walls, as shown. Select the portions to trim, as shown. Type TR and press Enter. Select the edges of the horizontal wall, and press Enter.
Select the portions of the wall edges, as shown. Press Esc to deactivate the Trim tool. This command creates two parallel lines when you specify points in the graphics window. Select Justification from the command line. Select the Zero option to create the multi lines on both sides of the origin point. The Top and Bottom options align the origin point with the top and bottom lines, respectively.
Select the Scale option from the command line. Type and press Enter to define the distance between the lines.
Select the start and end points of the multi-line, as shown. Press Esc. Select the two multi-lines in the order, as shown. The open tree is created at the intersection. Likewise, create the other walls and trim the unwanted portions at the intersections, as shown. Select the multi-lines and press Enter. The multi-lines are exploded into individual lines.
Define the first corner of the rectangle by selecting an arbitrary point in the empty space. Select Dimensions from the command line. Type 65 and press Enter to define the length of the rectangle. Type and press Enter to define the width of the rectangle. Move the pointer up and click to create the rectangle. Type REC and press Enter. Select the top right corner of the rectangle to define the first corner of the rectangle. Type 30 and press Enter to define the length of the rectangle.
Make sure that the Endpoint option is checked on the Object Snap menu of the status bar. Select the bottom left corner of the rectangle to define the base point. Move the pointer toward right, type , and press Enter. Specify the start, center, and end points of the arc, as shown. On the Properties palette, under the General section, set the Linetype scale to 5. Create two vertical lines of length, as shown.
Now, you need to use the Wipeout tool to hide the wall edges at the door openings. On the Home tab of the ribbon, expand the Draw panel and click the Wipeout icon. Select the endpoints of the vertical lines in the order, as shown.
Select Close from the command line. The wipeout is sent back, and the wall edges and door frame are displayed. You need to make sure that the wipeout thickness is more than the wall thickness.
Select the wipeout to highlight its grips at the corners. Select the top right corner grip of the wipeout and move the pointer vertically upward.
Type 10 and press Enter. Likewise, extend the top left corner grip by 10 mm upwards. Likewise, extend the wipeout in the opposite direction. On the Write Block dialog, click the Select objects icon. Specify the first and second corners of the selection window covering all the entities of the door. Press Enter to accept the selection. Click the Pick point icon and select the top left corner point of the wipeout frame. The base point of the block is defined.
Click the icon next to the File name and path box. Select Convert to block from the Objects section and click OK. The selected objects are converted into blocks. Now, you need to convert the block into a dynamic block. By doing so, you can change the size, shape and orientation of the block, dynamically.
The Block Editor window appears. Specify the start and end points of the linear parameter, as shown. Move the pointer toward left and position the parameter.
Select the Wall Thickness parameter. Select the endpoint of the Wall Thickness parameter. Specify the first corner of the stretch frame, as shown. Press and hold the left mouse button and drag the pointer. Click to specify the opposite corner of the stretch frame, as shown. Select the two vertical lines and press Enter to specify the objects to be stretched.
The Stretch action appears at the bottom of the Wall Thickness parameter. Select the vertical line of the door and drag the arrow grip. Notice that the wall thickness changes, dynamically. On the ribbon, click the Close Test Block icon. Create a Linear parameter between the inside edges of the door frames, and then change its name to Door Width.
Select the Door Width parameter, and then select its end point. Create the stretch frame on the right side of the block, as shown.
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